What Is the Relationship between the Sense of Presence and Learning in Virtual Reality? A 24-Year Systematic Literature Review

Author:

Krassmann Aliane Loureiro1,Melo Miguel2,Pinto Darque3,Peixoto Bruno3,Bessa Maximino2,Bercht Magda4

Affiliation:

1. Instituto Federal Farroupilha Science and Technology Farroupilha Santiago do Chile Av, 195 – Zip Code 97050-685 Santa Maria, Rio Grande do Sul Brazil

2. INESC TEC Porto, Portugal

3. Universidade de Trás-os-Montes e Alto Douro Vila Real, Portugal

4. Universidade Federal do Rio Grande do Sul Porto Alegre, Brazil

Abstract

Abstract The sense of presence is an important aspect of experiences in Virtual Reality (VR), an emerging technology in education, leading this construct to be increasingly researched in parallel to learning purposes. However, there is not a consensus in the literature on the outcomes of this association. Aiming to outline a panorama in this regard, a systematic literature review was conducted, with a comprehensive analysis of 140 primary studies recovered from five worldwide databases. The analysis shows an overview of 24 years of areas, factors, and methodological approaches that seem to be more inclined to benefit from the sense of presence toward learning purposes. We contribute to the advancement of state of the art by providing an understanding of the relationship among these variables, identifying potential ways to benefit from the sense of presence to further leverage the use of VR for learning purposes.

Publisher

MIT Press - Journals

Subject

Computer Vision and Pattern Recognition,Human-Computer Interaction,Control and Systems Engineering,Software

Reference28 articles.

1. Learning in virtual reality: Effects on performance, emotion and engagement;Allcoat;Research in Learning Technology,2018

2. Subjective performance;Bormann;Virtual Reality,2006

3. How immersive is enough? A meta-analysis of the effect of immersive technology on user presence;Cummings;Media Psychology,2016

4. Immersive learning explored: Subjective and objective factors influencing learning outcomes in immersive educational virtual environments;Dengel,2018

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