CAVE Size Matters: Effects of Screen Distance and Parallax on Distance Estimation in Large Immersive Display Setups

Author:

Bruder Gerd1,Argelaguet Ferran2,Olivier Anne-Héléne3,Lécuyer Anatole2

Affiliation:

1. Department of Computer Science University of Hamburg Vogt-Koelln-Str. 30 D-22527 Hamburg, Germany

2. Inria

3. University of Rennes 2

Abstract

When walking within a CAVE-like system, accommodation distance, parallax, and angular resolution vary according to the distance between the user and the projection walls, which can alter spatial perception. As these systems get bigger, there is a need to assess the main factors influencing spatial perception in order to better design immersive projection systems and virtual reality applications. In this paper, we present two experiments that analyze distance perception when considering the distance toward the projection screens and parallax as main factors. Both experiments were conducted in a large immersive projection system with up to 10-meter interaction space. The first experiment showed that both the screen distance and parallax have a strong asymmetric effect on distance judgments. We observed increased underestimation for positive parallax conditions and slight distance overestimation for negative and zero parallax conditions. The second experiment further analyzed the factors contributing to these effects and confirmed the observed effects of the first experiment with a high-resolution projection setup providing twice the angular resolution and improved accommodative stimuli. In conclusion, our results suggest that space is the most important characteristic for distance perception, optimally requiring about 6- to 7-meter distance around the user, and virtual objects with high demands on accurate spatial perception should be displayed at zero or negative parallax.

Publisher

MIT Press - Journals

Subject

Computer Vision and Pattern Recognition,Human-Computer Interaction,Control and Systems Engineering,Software

Cited by 28 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. AR-in-VR simulator: A toolbox for rapid augmented reality simulation and user research;ACM Symposium on Applied Perception 2024;2024-08-30

2. P‐38: The Influence of Parallax and Shape Type Factors on the Perception of AR Equipment in Dark Environment;SID Symposium Digest of Technical Papers;2024-06

3. P‐3.9: The Influence of Parallax and Shape Type Factors on the Perception of AR Equipment in Dark Environment;SID Symposium Digest of Technical Papers;2024-04

4. Investigating Hazard Notifications for Cyclists in Mixed Reality: A Comparative Analysis with a Test Track Study;Proceedings of the 15th International Conference on Automotive User Interfaces and Interactive Vehicular Applications;2023-09-18

5. Measuring Presence in Virtual Environments: A Survey;ACM Computing Surveys;2022-11-30

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3