GPU rigid skinning based on a refined skeletonization method

Author:

Vasilakis Andreas A.,Fudos Ioannis

Publisher

Wiley

Subject

Computer Graphics and Computer-Aided Design,Software

Reference52 articles.

1. Fluid Simulation with Articulated Bodies;Kwatra;IEEE Transactions on Visualization and Computer Graphics,2010

2. Hétroy F Gérot C Lu L Simple flexible skinning based on manifold modeling International Conference on Computer Graphics Theory and Applications 2009 259 265

3. Lai Y-K Hu S-M Martin R-R Rosin P-L Fast mesh segmentation using random walks SPM '08: Proceedings of the 2008 ACM Symposium on Solid and Physical Modeling 2008 183 191

4. Automatic rigging and animation of 3D characters;Baran;ACM Transactions on Graphics,2007

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Deep fusible skinning of animation sequences;The Visual Computer;2023-11-06

2. Vertex Deformation Algorithm of Skeleton Animation Based on Programmable GPU;2015 Sixth International Conference on Intelligent Systems Design and Engineering Applications (ISDEA);2015-08

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