Affiliation:
1. Department of Radiology The Pennsylvania State University College of Medicine Pennsylvania Hershey USA
Abstract
AbstractVirtual reality (VR) is an increasingly available resource with numerous applications to medical education, and as a teaching tool has been widely validated in the literature. Photogrammetry, the process of overlapping two‐dimensional (2D) photographic images of three‐dimensional (3D) objects to create a 3D image or “model,” can be used in conjunction with VR to create pedagogically sound learning modules for anatomy education. However, to date, there has not been a detailed description of the process of developing and implementing an in‐house VR tool to supplement anatomy instruction. In this article, we examine the methods, benefits, and challenges of using photogrammetry to implement a VR classroom that capitalizes on the strengths of a traditional body donor‐based course and the unique strengths of VR. Using off‐the‐shelf equipment, developing VR content and a VR curriculum is both feasible and approachable for medical educators.
Subject
Embryology,General Medicine,Histology,Anatomy
Cited by
1 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献