All for one and one for all: The good inclusion game

Author:

Graham Scott1ORCID,Keenan Mickey1ORCID,Dillenburger Karola2ORCID

Affiliation:

1. Department of Psychology Ulster University Coleraine UK

2. Centre for Behaviour Analysis School of Social Science Education and Social Work Queen's University Belfast Belfast UK

Abstract

AbstractThe Good Inclusion Game (GIG) is a class‐wide education intervention employing interdependent group contingencies to increase inclusive behaviors between pupils with and without special educational needs (SEN). While previous research provided evidence of effectiveness when the class of children was split into two groups, it did not assess the effects of the GIG for one whole‐class group or in the long term. The present study addresses both of these issues. Using an ABAB design, results show a one‐team version of the GIG to be effective in increasing inclusive behaviors between pupils with and without SEN. Gains were maintained across time. Implications for inclusive education interventions and teacher training are discussed.

Publisher

Wiley

Reference52 articles.

1. International perspectives and trends in research on inclusive education: a systematic review

2. Teachers perceptions of students with special education needs in Cameroon secondary schools;Arrah R. O.;International Journal of Special Education,2014

3. The caught being good game in a middle primary school class.

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