Curve skeleton skinning for human and creature characters

Author:

Yang Xiaosong,Somasekharan Arun,Zhang Jian J.

Publisher

Wiley

Subject

Computer Graphics and Computer-Aided Design,Software

Reference18 articles.

1. Building efficient, accurate character skins from examples

2. , . Curve skeleton applications. In Proceedings IEEE Visualization, 2005; 95–102.

3. . Skinning character using surface-oriented free-form deformations. In Proceedings of Graphics Interface, 2000.

4. . Interactive modeling of the human musculature. In Proceedings of Computer Animation, 2001.

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