Automatic rigging for animation characters with 3D silhouette

Author:

Pan JunJun,Yang Xiaosong,Xie Xin,Willis Philip,Zhang Jian J

Publisher

Wiley

Subject

Computer Graphics and Computer-Aided Design,Software

Reference19 articles.

1. Curve-skeleton properties, applications and algorithms;Cornea;IEEE Transactions on Visualization and Computer Graphics,2006

2. Domain connected graph: the skeleton of a closed 3D shape for animation;Wu;The Visual Computer,2006

3. Dey K, Sun J. Defining and computing curve-skeletons with medial geodesic function. In Proceedings of the Eurographics Symposium on Geometry 2006; 143-152.

4. 3D mesh skeleton extraction using topological and geometrical analyses;Tierny;The Visual Computer,2006

5. Au K, Tai L, Chu K, Daniel O, Lee Y. Skeleton Extraction by Mesh Contraction. In Proceedings of ACM SIGGRAPH 2008; 124-132.

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