Effect of gamification with a support partner to increase physical activity in older adults at risk for Alzheimer's disease: The STEP 4Life randomized clinical trial

Author:

Greysen S. Ryan12ORCID,Oon Ai Leen12,Harkins Kristin34,Rareshide Charles5,Mondal Angira6,Patel Mitesh S.7,Grill Joshua D.8,Karlawish Jason349

Affiliation:

1. Division of Hospital Medicine Perelman School of Medicine University of Pennsylvania Philadelphia Pennsylvania USA

2. Center for Health Equity Research and Promotion (CHERP) Corporal Michael Crescenz Veterans Affairs Medical Center Philadelphia Pennsylvania USA

3. Penn Memory Center University of Pennsylvania Philadelphia Pennsylvania USA

4. Penn Program on Precision Medicine for the Brain University of Pennsylvania Philadelphia Pennsylvania USA

5. Center for Healthcare Incentives and Behavioral Economics University of Pennsylvania Philadelphia Pennsylvania USA

6. Leonard Davis Institute University of Pennsylvania Philadelphia Pennsylvania USA

7. Office of Clinical Transformation Ascension Health, St. Louis St. Louis Missouri USA

8. Department of Neurobiology and Behavior University of California Irvine Irvine California USA

9. Division of Geriatrics Perelman School of Medicine University of Pennsylvania Philadelphia Pennsylvania USA

Abstract

AbstractINTRODUCTIONPhysical activity is associated with reduced risk of cognitive and functional decline but scalable, sustainable interventions for populations at risk for Alzheimer's disease (AD) and AD and related dementias (ADRD) are lacking.METHODSA 12‐week randomized‐controlled trial was conducted with a 3‐week follow‐up using a national AD prevention registry (GeneMatch). The control group (n = 50) set step goals and received daily feedback. The intervention group (n = 44) also received a behaviorally designed game based on achieving step goals and reinforced by a support partner.RESULTSIntervention participants (94 participants, mean age 70, 78% female) had greater change in mean daily step count than control of 1699 steps/day (95% confidence interval [CI], 1149–2249), P < 0.0001, which was sustained in the follow‐up period at 1219 steps/day (95% CI, 455–1983), P = 0.0018. Carriers of the apolipoprotein E ε4 gene (high risk) did not perform differently than non‐carriers; however, high self‐reported risk perception was associated with higher activity.DISCUSSIONA gamified intervention was effective in promoting and sustaining higher physical activity in older adults at genetic risk for AD/ADRD.Highlights A simple game played with a support partner increased walking in older adults at risk for Alzheimer's disease (AD). The game also increased minutes of moderate‐to‐vigorous physical activity per day. Perception of lifelong AD risk was associated with increased activity but genetic risk (apolipoprotein E ε4+) was not. TRIAL REGISTRATIONClinicalTrials.gov: NCT05069155

Funder

University of Pennsylvania

Publisher

Wiley

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