An analysis of clinical outcomes and essential parameters for designing effective games for upper limb rehabilitation: A scoping review

Author:

Moulaei Khadijeh1ORCID,Bahaadinbeigy Kambiz1ORCID,Haghdoostd AliAkbar2,Nezhad Mansour S.3,Gheysari Mohammad4,Sheikhtaheri Abbas5

Affiliation:

1. Medical Informatics Research Center, Institute for Futures Studies in Health Kerman University of Medical Sciences Kerman Iran

2. HIV/STI Surveillance Research Center and WHO Collaborating Center for HIV Surveillance, Institute for Futures Studies in Health Kerman University of Medical Sciences Kerman Iran

3. Department of Physical Therapy, Faculty of Allied Medicine Kerman University of Medical Sciences Kerman Iran

4. Business Administration Management (Digital Transformation), Faculty of Management Tehran University Tehran Iran

5. Department of Health Information Management, School of Health Management and Information Sciences Iran University of Medical Sciences Tehran Iran

Abstract

AbstractBackground and AimsUpper limb disabilities are one of the most common disabilities among different groups of people who always need rehabilitation. One of the important methods in helping to carry out efficient rehabilitation processes and exercises is the use of games. The aim of this study is to identify the parameters necessary to design a successful rehabilitation game and the outcomes of using these games in upper limb disabilities rehabilitation.MethodsThis scoping review was conducted by searching the Web of Science, PubMed, and Scopus. The eligibility criteria were: any form of game‐based upper limb rehabilitation, published in a peer‐reviewed journal, published in English, and not include articles that did not focus upper limb disabilities rehabilitation games, review, meta‐analysis, or conference papers. Analysis of collected data was done using descriptive statistics (frequency and percentage).ResultsThe search strategy retrieved 537 relevant articles. Finally, after removing irrelevant and repetitive articles, 21 articles were included in this study. Among the six categories of diseases or complications of upper limb disabilities, games were mostly designed for stroke patients. Smart wearables, robots and telerehabilitation were three technologies that were used for rehabilitation along with games. Sports and shooters were the most used games for upper limb disability rehabilitation. Among 99 necessary parameters for designing and implementing a successful rehabilitation game in ten categories. “Increasing the patient's motivation to perform rehabilitation exercises”, “Game difficulty levels”, “Enjoying and the attractiveness of the game for patients”, and “Providing positive or negative audiovisual feedback” were the most important parameters. “Improvement in musculoskeletal performance” and “Increasing users' enjoyment/joy of therapeutic exercises and their motivation to perform these exercises” were the most important positive outcomes, and “Mild discomfort such as nausea and dizziness when using games” was the only negative outcome.ConclusionsThe successful design of a game according to the parameters identified in the present study can lead to an increase in the positive outcomes of using games in the rehabilitation of disabilities. The study results indicate that upper limb therapeutic exercise augmented with virtual reality games may be highly effective in enhancing motor rehabilitation outcomes.

Publisher

Wiley

Subject

General Medicine

Reference76 articles.

1. Serious Gaming Technology in Upper Extremity Rehabilitation: Scoping Review

2. Telerehabilitation for upper limb disabilities: a scoping review on functions, outcomes, and evaluation methods

3. Short‐term effectiveness of trunk and bimanual hand training on upper limb motor recovery and function in stroke patients;Sahu RK;Int J Health Sci,2022

4. Effectiveness of Using Virtual Reality–Supported Exercise Therapy for Upper Extremity Motor Rehabilitation in Patients With Stroke: Systematic Review and Meta-analysis of Randomized Controlled Trials

5. WHO. Rehabilitation. Accessed 2023.https://www.who.int/news-room/fact-sheets/detail/rehabilitation

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