Abstract
This study aims to describe the implementation of ethnomathematics of engklek games in grade III students at SDN Sangiang III and describe the ethnomathematic learning of engklek games on the learning outcomes of grade III students of SDN Sangiang III. This research uses qualitative research methods with a type of case study approach intended to accurately explain a phenomenon or characteristic of a particular individual, situation or group that occurs. The subjects in this study were grade III students of SDN Sangiang III with a total of one class of 58 students and took a sample of 30 students. The data collection technique uses observation with two sources, namely teachers and students, interviews with two speakers, namely teachers and students, and using document studies. The results of this study used ethnomathematics methods with engklek games which were considered effective for developing mathematics learning outcomes using engklek games.
Cited by
2 articles.
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1. Implementation of the Kaulinan Barudak Application as a Numeration Learning Media;Advances in Social Science, Education and Humanities Research;2023
2. Trial And Validation Of Etnobatic Applications As A Media Mathematics Learning Based On Android;Jurnal Math Educator Nusantara: Wahana Publikasi Karya Tulis Ilmiah di Bidang Pendidikan Matematika;2022-11-30