Application of Artificial Intelligence and Virtual Reality Technology in the Rehabilitation Training of Track and Field Athletes

Author:

Song Bo1,Tuo Peixing1ORCID

Affiliation:

1. School of Physical Education, Chongqing College of Humanities, Science & Technology, Hechuan, 401524 Chongqing, China

Abstract

The rapid improvement of the economic level has led to the prosperity of sports, and the rehabilitation training of athletes has also developed rapidly and has attracted widespread attention from all over the world. How to make track and field athletes quickly relieve the negative impact of sports injuries on the body during rehabilitation training is the most concerned issue in the field of sports medicine today. The traditional rehabilitation training cycle is long, and the rehabilitation effect is very small, which cannot fundamentally eliminate the injury and restore the athletes’ various physical functions and sports qualities to the original level. This article combines the latest artificial intelligence and virtual reality technology to analyze the causes and control strategies of athletes’ injuries and to understand the reasons for the injuries of track and field athletes in daily training and the various factors that affect their rehabilitation. And it was used in rehabilitation training practice and analyzed from four aspects: body shape, physical function, sports quality, and rehabilitation effect. The experimental results show that the rehabilitation training using artificial intelligence and virtual reality technology can make the athletes’ physical function recover more than 96%, and the overall average rehabilitation effect can reach 93.79 points, which is feasible to a certain extent. The application of artificial intelligence and virtual reality technology to the current stage of rehabilitation training can effectively improve the rehabilitation effect of track and field athletes.

Funder

Chongqing College of Humanities, Science & Technology

Publisher

Hindawi Limited

Subject

Electrical and Electronic Engineering,Computer Networks and Communications,Information Systems

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. The Effectiveness of Virtual Reality in Rehabilitation of Athletes: A Systematic Review and Meta-Analysis;Journal of Pioneering Medical Science;2024-07-30

2. Predictive diagnosis and practice path of orientation movement AI-assisted teaching;2023 3rd International Conference on Information Technology and Contemporary Sports (TCS);2023-12-22

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