Analytical Model of Action Fusion in Sports Tennis Teaching by Convolutional Neural Networks

Author:

Li Huiguang1,Guo Hanzhao2,Huang Hong3ORCID

Affiliation:

1. School of Education, Zhanjiang University of Science and Technology, Zhanjiang, Guangdong 524084, China

2. Graduate School, Guangzhou Sport University, Guangzhou, Guangdong 510500, China

3. School of Sports Science, Lingnan Normal University, Zhanjiang, Guangdong 524048, China

Abstract

In order to improve the effectiveness of tennis teaching and enhance students’ understanding and mastery of tennis standard movements, based on the three-dimensional (3D) convolutional neural network architecture, the problem of action recognition is deeply studied. Firstly, through OpenPose, the recognition process of human poses in tennis sports videos is discussed. Athlete tracking algorithms are designed to target players. According to the target tracking data, combined with the movement characteristics of tennis, real-time semantic analysis is used to discriminate the movement types of human key point displacement in tennis. Secondly, through 2D pose estimation of tennis players, the analysis of tennis movement types is achieved. Finally, in the tennis player action recognition, a lightweight multiscale convolutional model is proposed for tennis player action recognition. Meanwhile, a key frame segment network (KFSN) for local information fusion based on keyframes is proposed. The network improves the efficiency of the whole action video learning. Through simulation experiments on the public dataset UCF101, the proposed 3DCNN-based KFSN achieves a recognition rate of 94.8%. The average time per iteration is only 1/3 of the C3D network, and the convergence speed of the model is significantly faster. The 3DCNN-based recognition method of information fusion action discussed can effectively improve the recognition effect of tennis actions and improve students’ learning and understanding of actions in the teaching process.

Publisher

Hindawi Limited

Subject

General Mathematics,General Medicine,General Neuroscience,General Computer Science

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Research on basketball video action segmentation method based on deep learning;2024 5th International Conference on Computer Vision, Image and Deep Learning (CVIDL);2024-04-19

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