Rendering Distortion Estimation Model for 3D High Efficiency Depth Coding

Author:

Zhang Qiuwen1ORCID,Tian Liang2,Huang Lixun1,Wang Xiaobing3,Zhu Haodong1

Affiliation:

1. College of Computer and Communication Engineering, Zhengzhou University of Light Industry, Zhengzhou 450002, China

2. College of Computer and Information Engineering, Xinxiang College, Xinxiang 453003, China

3. Technology & Information Center, CPI Henan Power Limited Company, Zhengzhou 450001, China

Abstract

A depth map represents three-dimensional (3D) scene geometry information and is used for depth image based rendering (DIBR) to synthesize arbitrary virtual views. Since the depth map is only used to synthesize virtual views and is not displayed directly, the depth map needs to be compressed in a certain way that can minimize distortions in the rendered views. In this paper, a modified distortion estimation model is proposed based on view rendering distortion instead of depth map distortion itself and can be applied to the high efficiency video coding (HEVC) rate distortion cost function process for rendering view quality optimization. Experimental results on various 3D video sequences show that the proposed algorithm provides about 31% BD-rate savings in comparison with HEVC simulcast and 1.3 dB BD-PSNR coding gain for the rendered view.

Funder

National Natural Science Foundation of China

Publisher

Hindawi Limited

Subject

General Engineering,General Mathematics

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