Application of Virtual Reality Technology and 3D Technology in Game Animation Production

Author:

Wang Zehao1,Deng Ye2ORCID,Chen Wenlong3

Affiliation:

1. School of Film and Television, Hebei University of Science and Technology, Shijiazhuang 050018, Hebei, China

2. Satellite TV Channel, Hebei Radio and TV Station, Shijiazhuang 050000, Hebei, China

3. Chief Engineer’s Office, Hebei North Information Technology Co., Ltd., Handan 056000, Hebei, China

Abstract

With the increasing pressure of modern young people, they begin to look for various ways to relax. Among them, game animation makes them immersive and has a low experience cost, which is one of the best ways to relax. Therefore, animation games have been welcomed by more and more young people. However, virtual reality technology and 3D technology have played a huge role in the production of game animation. Therefore, this paper aimed to study how virtual reality technology and 3D technology were applied in game animation production and put forward their advantages. This paper also proposed a method based on virtual reality technology and 3D technology and analyzed the production of game animation. The experimental results of this paper showed that in the survey results of the popularity of the A game, only 56 experiencers thought its effect was good, accounting for 18%. There were 145 experiencers who disliked the A game because they thought the A game was very boring and the game scene was very simple. In the survey results of the popularity of the B game, 222 experiencers liked this game, accounting for 71.6%, and 43 experiencers did not like the B game because they thought the 3D effect of the B game would make them dizzy and uncomfortable. It can be seen that the integration of virtual reality technology and 3D technology into game animation production is more popular, so the research in this paper is meaningful.

Funder

Yearly Higher Education Programme in Teaching Reform and Its Practice in Hebei Province

Publisher

Hindawi Limited

Subject

Electrical and Electronic Engineering,Energy Engineering and Power Technology,Modeling and Simulation

Cited by 3 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Research on 3D Animation Simulation Based on Machine Learning;Proceedings of the 2023 3rd Guangdong-Hong Kong-Macao Greater Bay Area Artificial Intelligence and Big Data Forum;2023-09-22

2. Retracted: Cultural Value and Strategy of Ethnic Music Based on Distribution Estimation Algorithm;International Transactions on Electrical Energy Systems;2023-08-16

3. Retracted: Application of Virtual Reality Technology and 3D Technology in Game Animation Production;International Transactions on Electrical Energy Systems;2023-08-16

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3