Affiliation:
1. Zhejiang University, Zhejiang, China
2. Michigan State University, East Lansing, MI
3. Caltech, Pasadena, CA
Abstract
Polycube maps of triangle meshes have proved useful in a wide range of applications, including texture mapping and hexahedral mesh generation. However, constructing either fully automatically or with limited user control a low-distortion polycube from a detailed surface remains challenging in practice. We propose a variational method for deforming an input triangle mesh into a polycube shape through minimization of the ℓ
1
-norm of the mesh normals, regularized via an as-rigid-as-possible volumetric distortion energy. Unlike previous work, our approach makes no assumption on the orientation, or on the presence of features in the input model. User-guided control over the resulting polycube map is also offered to increase design flexibility. We demonstrate the robustness, efficiency, and controllability of our method on a variety of examples, and explore applications in hexahedral remeshing and quadrangulation.
Funder
Division of Computing and Communication Foundations
Division of Civil, Mechanical and Manufacturing Innovation
National Natural Science Foundation of China
Ministry of Science and Technology of the People's Republic of China
Fundamental Research Funds for the Central Universities
Division of Information and Intelligent Systems
Publisher
Association for Computing Machinery (ACM)
Subject
Computer Graphics and Computer-Aided Design
Cited by
109 articles.
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