ℓ 1 -Based Construction of Polycube Maps from Complex Shapes

Author:

Huang Jin1,Jiang Tengfei1,Shi Zeyun1,Tong Yiying2,Bao Hujun1,Desbrun Mathieu3

Affiliation:

1. Zhejiang University, Zhejiang, China

2. Michigan State University, East Lansing, MI

3. Caltech, Pasadena, CA

Abstract

Polycube maps of triangle meshes have proved useful in a wide range of applications, including texture mapping and hexahedral mesh generation. However, constructing either fully automatically or with limited user control a low-distortion polycube from a detailed surface remains challenging in practice. We propose a variational method for deforming an input triangle mesh into a polycube shape through minimization of the ℓ 1 -norm of the mesh normals, regularized via an as-rigid-as-possible volumetric distortion energy. Unlike previous work, our approach makes no assumption on the orientation, or on the presence of features in the input model. User-guided control over the resulting polycube map is also offered to increase design flexibility. We demonstrate the robustness, efficiency, and controllability of our method on a variety of examples, and explore applications in hexahedral remeshing and quadrangulation.

Funder

Division of Computing and Communication Foundations

Division of Civil, Mechanical and Manufacturing Innovation

National Natural Science Foundation of China

Ministry of Science and Technology of the People's Republic of China

Fundamental Research Funds for the Central Universities

Division of Information and Intelligent Systems

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design

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