Measuring mobile text entry performance and behaviour in the wild with a serious game
Author:
Affiliation:
1. TU Wien, Vienna, Austria
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3365610.3365633
Reference44 articles.
1. Gathering text entry metrics on android devices
2. A model for integrating human computing into commercial video games
3. Damien Djaouti Julian Alvarez and Jean-Pierre Jessel. 2011. Classifying serious games: the G/P/S model. In Handbook of research on improving learning and motivation through educational games: Multidisciplinary approaches. 118--136. arXiv:arXiv:1011.1669v3 10.4324/9780203891650 Damien Djaouti Julian Alvarez and Jean-Pierre Jessel. 2011. Classifying serious games: the G/P/S model. In Handbook of research on improving learning and motivation through educational games: Multidisciplinary approaches. 118--136. arXiv:arXiv:1011.1669v3 10.4324/9780203891650
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