Making Maps Available for Play

Author:

Toups Z O.1ORCID,Lalone Nicolas2ORCID,Alharthi Sultan A.1,Sharma Hitesh Nidhi1,Webb Andrew M.3

Affiliation:

1. New Mexico State University, Las Cruces, NM

2. University of Nebraska Omaha, Omaha, NE

3. Inria, Université Paris-Saclay, Orsay, France

Abstract

Maps in video games have grown into complex interactive systems alongside video games themselves. What map systems have done and currently do have not been cataloged or evaluated. We trace the history of game map interfaces from their paper-based inspiration to their current smart phone-like appearance. Read-only map interfaces enable players to consume maps, which is sufficient for wayfinding. Game cartography interfaces enable players to persistently modify maps, expanding the range of activity to support planning and coordination. We employ thematic analysis on game cartography interfaces, contributing a near-exhaustive catalog of games featuring such interfaces, a set of properties to describe and design such interfaces, a collection of play activities that relate to cartography, and a framework to identify what properties promote the activities. We expect that designers will find the contributions enable them to promote desired play experiences through game map interface design.

Funder

National Science Foundation

European Research Council

Publisher

Association for Computing Machinery (ACM)

Subject

Human-Computer Interaction

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