1. Reality Engine graphics
2. Diede Apers , Petter Edblom , Charles de Rousiers , and Sébastien Hillaire . 2019. Interactive Light Map and Irradiance Volume Preview in Frostbite. In Ray Tracing Gems. Springer, 377-- 407 . Diede Apers, Petter Edblom, Charles de Rousiers, and Sébastien Hillaire. 2019. Interactive Light Map and Irradiance Volume Preview in Frostbite. In Ray Tracing Gems. Springer, 377--407.
3. OpenGL ARB. 2022. GLSL. https://www.khronos.org/opengl/wiki/Core_Language_(GLSL) OpenGL ARB. 2022. GLSL. https://www.khronos.org/opengl/wiki/Core_Language_(GLSL)
4. Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting
5. Unstructured lumigraph rendering