Settling the complexity of computing two-player Nash equilibria

Author:

Chen Xi1,Deng Xiaotie2,Teng Shang-Hua3

Affiliation:

1. Tsinghua University, Beijing, China

2. City University of Hong Kong, Hong Kong, China

3. Boston University and Akamai Technologies Inc., Boston, Massachusetts

Abstract

We prove that Bimatrix, the problem of finding a Nash equilibrium in a two-player game, is complete for the complexity class PPAD (Polynomial Parity Argument, Directed version) introduced by Papadimitriou in 1991. Our result, building upon the work of Daskalakis et al. [2006a] on the complexity of four-player Nash equilibria, settles a long standing open problem in algorithmic game theory. It also serves as a starting point for a series of results concerning the complexity of two-player Nash equilibria. In particular, we prove the following theorems: —Bimatrix does not have a fully polynomial-time approximation scheme unless every problem in PPAD is solvable in polynomial time. —The smoothed complexity of the classic Lemke-Howson algorithm and, in fact, of any algorithm for Bimatrix is not polynomial unless every problem in PPAD is solvable in randomized polynomial time. Our results also have a complexity implication in mathematical economics: —Arrow-Debreu market equilibria are PPAD -hard to compute.

Funder

National Natural Science Foundation of China

Division of Computing and Communication Foundations

National Science Foundation

Ministry of Science and Technology of the People's Republic of China

Division of Mathematical Sciences

Publisher

Association for Computing Machinery (ACM)

Subject

Artificial Intelligence,Hardware and Architecture,Information Systems,Control and Systems Engineering,Software

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