Affiliation:
1. Inria & Université Côte d’Azur, GraphDeco, Sophia Antipolis, France
Abstract
Neural rendering algorithms introduce a fundamentally new approach for photorealistic rendering, typically by learning a neural representation of illumination on large numbers of ground truth images. When training for a given
variable
scene, such as changing objects, materials, lights, and viewpoint, the space
\( \mathcal {D} \)
of possible training data instances quickly becomes unmanageable as the dimensions of variable parameters increase. We introduce a novel
Active Exploration
method using Markov Chain Monte Carlo, which
explores
\( \mathcal {D} \)
, generating samples (i.e., ground truth renderings) that best help training and interleaves training and on-the-fly sample data generation. We introduce a self-tuning sample reuse strategy to minimize the expensive step of rendering training samples. We apply our approach on a neural generator that learns to render novel scene instances given an explicit parameterization of the scene configuration. Our results show that Active Exploration trains our network much more efficiently than uniformly sampling and, together with our resolution enhancement approach, achieves better quality than uniform sampling at convergence. Our method allows interactive rendering of hard light transport paths (e.g., complex caustics), which require very high samples counts to be captured, and provides dynamic scene navigation and manipulation, after training for 5 to 18 hours depending on required quality and variations.
Funder
Beijing Municipal Natural Science Foundation for Distinguished Young Scholars
National Natural Science Foundation of China
Royal Society Newton Advanced Fellowship
Samsung GRO program
Publisher
Association for Computing Machinery (ACM)
Subject
Computer Graphics and Computer-Aided Design
Reference65 articles.
1. Hendrik Baatz, Jonathan Granskog, Marios Papas, Fabrice Rousselle, and Jan Novák. 2021. NeRF-Tex: Neural reflectance field textures. In Proceedings of the Eurographics Symposium on Rendering (DL-only Track).
2. Offline Deep Importance Sampling for Monte Carlo Path Tracing
3. Kernel-predicting convolutional networks for denoising Monte Carlo renderings
4. X-Fields
5. Nir Benty Kai-Hwa Yao Petrik Clarberg Lucy Chen Simon Kallweit Tim Foley Matthew Oakes Conor Lavelle and Chris Wyman. 2020. The Falcor Rendering Framework.
Cited by
17 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献