Understanding User Attention In VR Using Gaze Controlled Games

Author:

Dohan Murtada1,Mu Mu2

Affiliation:

1. University of Northampton, United Kingdom

2. The University of Northampton, United Kingdom

Funder

UK Research and Innovation

Publisher

ACM

Reference5 articles.

1. Understanding How Adolescents with Autism Respond to Facial Expressions in Virtual Reality Environments

2. David D. Bohn. 2015. Integrated eye tracking and display system. US8998414B2 (2015). David D. Bohn. 2015. Integrated eye tracking and display system. US8998414B2 (2015).

3. Dale Purves George J Augustine David Fitzpatrick Lawrence C Katz Anthony-Samuel LaMantia James O McNamara and S Mark Williams. (Eds.). 2001. Neuroscience. Sinauer Associates Inc. https://www.amazon.com/Neuroscience-Book-CD-ROM-Dale-Purves/dp/0878937420?SubscriptionId=AKIAIOBINVZYXZQZ2U3A&tag=chimbori05-20&linkCode=xm2&camp=2025&creative=165953&creativeASIN=0878937420 Dale Purves George J Augustine David Fitzpatrick Lawrence C Katz Anthony-Samuel LaMantia James O McNamara and S Mark Williams. (Eds.). 2001. Neuroscience. Sinauer Associates Inc. https://www.amazon.com/Neuroscience-Book-CD-ROM-Dale-Purves/dp/0878937420?SubscriptionId=AKIAIOBINVZYXZQZ2U3A&tag=chimbori05-20&linkCode=xm2&camp=2025&creative=165953&creativeASIN=0878937420

4. Ckmeans.1d.dp: Optimal k-means Clustering in One Dimension by Dynamic Programming

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