Spectator View: Enabling Asymmetric Interaction between HMD Wearers and Spectators with a Large Display

Author:

Welsford-Ackroyd Finn1,Chalmers Andrew1,Kuffner dos Anjos Rafael2,Medeiros Daniel3,Kim Hyejin1,Rhee Taehyun1

Affiliation:

1. Victoria University of Wellington, Wellington, New Zealand

2. University College London & Victoria University of Wellington, London, United Kingdom

3. University of Glasgow & Victoria University of Wellington, Glasgow, United Kingdom

Abstract

In this paper, we present a system that allows a user with a head-mounted display (HMD) to communicate and collaborate with spectators outside of the headset. We evaluate its impact on task performance, immersion, and collaborative interaction. Our solution targets scenarios like live presentations or multi-user collaborative systems, where it is not convenient to develop a VR multiplayer experience and supply each user (and spectator) with an HMD. The spectator views the virtual world on a large-scale tiled video wall and is given the ability to control the orientation of their own virtual camera. This allows spectators to stay focused on the immersed user's point of view or freely look around the environment. To improve collaboration between users, we implemented a pointing system where a spectator can point at objects on the screen, which maps an indicator directly onto the objects in the virtual world. We conducted a user study to investigate the influence of rotational camera decoupling and pointing gestures in the context of HMD-immersed and non-immersed users utilizing a large-scale display. Our results indicate that camera decoupling and pointing positively impacts collaboration. A decoupled view is preferable in situations where both users need to indicate objects of interest in the scene, such as presentations and joint-task scenarios, as it requires a shared reference space. A coupled view, on the other hand, is preferable in synchronous interactions such as remote-assistant scenarios.

Funder

Ministry of Business, Innovation, and Employment

Tertiary Education Commission

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Networks and Communications,Human-Computer Interaction,Social Sciences (miscellaneous)

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2. Googly Eyes: Exploring Effects of Displaying User’s Eyes Outward on a Virtual Reality Head-Mounted Display on User Experience;2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR);2024-03-16

3. Brushing and Linking for Situated Analytics;2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW);2024-03-16

4. A Scoping Survey on Cross-reality Systems;ACM Computing Surveys;2023-10-21

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