Affiliation:
1. University of Saskatchewan, Saskatoon, Canada
Abstract
Decreased activity reduces life expectancy, yet many institutionalized older adults lead sedentary lifestyles: age-related changes and impairments limit the number accessible leisure activities, and nursing homes struggle to provide mental and physically stimulating activities for their residents. In this context, motion-based video games -- games that integrate physical user input -- are one opportunity of fostering physical activity, and research suggests that these games have a variety of positive effects on the well-being of older adults. However, currently available games are too demanding for this audience. My research will help foster the design of accessible and safe motion-based video games for older adults. In my PhD research, I explore motion-based game interaction design for older adults. By creating enjoyable video games for this audience, my research will help encourage cognitive and physical activity among nursing home residents, thereby increasing their quality of life.
Publisher
Association for Computing Machinery (ACM)
Cited by
2 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. A Real-Time Camera-based Motion Sensing Game Tool for Cervical Rehabilitation;2024 International Conference on Knowledge Engineering and Communication Systems (ICKECS);2024-04-18
2. Accessibility in video games: a systematic review;Universal Access in the Information Society;2018-08-10