On Nash Equilibria for a Network Creation Game

Author:

Albers Susanne1,Eilts Stefan2,Even-Dar Eyal3,Mansour Yishay4,Roditty Liam5

Affiliation:

1. Humboldt-Universität zu Berlin

2. Albert-Ludwigs-Universität Freiburg

3. Google Research

4. Tel-Aviv University

5. Bar-Ilan University

Abstract

We study a basic network creation game proposed by Fabrikant et al. [2003]. In this game, each player (vertex) can create links (edges) to other players at a cost of α per edge. The goal of every player is to minimize the sum consisting of (a) the cost of the links he has created and (b) the sum of the distances to all other players. Fabrikant et al. conjectured that there exists a constant A such that, for any α > A , all nontransient Nash equilibria graphs are trees. They showed that if a Nash equilibrium is a tree, the price of anarchy is constant. In this article, we disprove the tree conjecture. More precisely, we show that for any positive integer n 0 , there exists a graph built by nn 0 players which contains cycles and forms a nontransient Nash equilibrium, for any α with 1 < α ≤ √ n /2. Our construction makes use of some interesting results on finite affine planes. On the other hand, we show that, for α ≥ 12 n ⌈log n ⌉, every Nash equilibrium forms a tree. Without relying on the tree conjecture, Fabrikant et al. proved an upper bound on the price of anarchy of O (√ α ), where α ∈ [2, n 2 . We improve this bound. Specifically, we derive a constant upper bound for αO (√ n ) and for α ≥ 12 n ⌈log n ⌉. For the intermediate values, we derive an improved bound of O (1 + (min{ α 2 / n , n 2 / α }) 1/3 ). Additionally, we develop characterizations of Nash equilibria and extend our results to a weighted network creation game as well as to scenarios with cost sharing.

Funder

Israel Science Foundation

United States-Israel Binational Science Foundation

Israeli Centers for Research Excellence

German-Israeli Foundation for Scientific Research and Development

Sixth Framework Programme

Google

International Business Machines Corporation

Israeli Ministry of Science

Publisher

Association for Computing Machinery (ACM)

Subject

Computational Mathematics,Marketing,Economics and Econometrics,Statistics and Probability,Computer Science (miscellaneous)

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2. Geometric Network Creation Games;SIAM Journal on Discrete Mathematics;2024-01-11

3. On Dynamics of Basic Network Creation Games with Non-Uniform Communication Interest;2023 Eleventh International Symposium on Computing and Networking Workshops (CANDARW);2023-11-27

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