Understanding Personalized Accessibility through Teachable AI: Designing and Evaluating Find My Things for People who are Blind or Low Vision

Author:

Morrison Cecily1ORCID,Grayson Martin1ORCID,Marques Rita Faia1ORCID,Massiceti Daniela1ORCID,Longden Camilla1ORCID,Wen Linda1ORCID,Cutrell Edward2ORCID

Affiliation:

1. Microsoft Research, United Kingdom

2. Microsoft Research, United States

Publisher

ACM

Reference36 articles.

1. ReCog: Supporting Blind People in Recognizing Personal Objects

2. Power to the People: The Role of Humans in Interactive Machine Learning

3. Saleema Amershi , James Fogarty , Ashish Kapoor , and Desney Tan . 2009 . Designing for End-User Interactive Concept Learning in CueFlik. Neural Information Processing Systems (NIPS) Workshop on Analysis and Design of Algorithms for Interactive Machine Learning. Saleema Amershi, James Fogarty, Ashish Kapoor, and Desney Tan. 2009. Designing for End-User Interactive Concept Learning in CueFlik. Neural Information Processing Systems (NIPS) Workshop on Analysis and Design of Algorithms for Interactive Machine Learning.

4. C. Andrews . 2014. Accessible Participatory Design: Engaging and Including Visually Impaired Participants . In Inclusive Designing . Springer International Publishing , 201–210. C. Andrews. 2014. Accessible Participatory Design: Engaging and Including Visually Impaired Participants. In Inclusive Designing. Springer International Publishing, 201–210.

5. Harshadha Balasubramanian , Cecily Morrison , Martin Grayson , Zhanat Makhataeva , Rita Marques , Thomas Gable , Dalya Perez , and Edward Cutrell . 2023 . Enable Blind Users’ Experience in 3D Virtual Environments: The Scene Weaver Prototype. In In 2023 CHI EA Conference on Human Factors in Computing Systems, 1–4. Harshadha Balasubramanian, Cecily Morrison, Martin Grayson, Zhanat Makhataeva, Rita Marques, Thomas Gable, Dalya Perez, and Edward Cutrell. 2023. Enable Blind Users’ Experience in 3D Virtual Environments: The Scene Weaver Prototype. In In 2023 CHI EA Conference on Human Factors in Computing Systems, 1–4.

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