NVGaze

Author:

Kim Joohwan1,Stengel Michael1,Majercik Alexander1,De Mello Shalini1,Dunn David2,Laine Samuli1,McGuire Morgan1,Luebke David1

Affiliation:

1. NVIDIA, Santa Clara, CA, USA

2. University of North Carolina - Chapel Hill, Chapel Hill, NC, USA

Publisher

ACM

Reference68 articles.

1. EMOES: Eye Motion and Ocular Expression Simulator;Adamo-Villani Nicoletta;International Journal of Information Technology,2005

2. Latency Requirements for Foveated Rendering in Virtual Reality

3. The role of microsaccades in high acuity observational tasks

Cited by 59 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. E-Gaze: Gaze Estimation With Event Camera;IEEE Transactions on Pattern Analysis and Machine Intelligence;2024-07

2. The Influence that the Complexity of the Three-Dimensional Eye Model Used to Generate Simulated Eye-tracking Data Has on the Gaze Estimation Errors Achieved Using the Data;ACM Transactions on Applied Perception;2024-06-28

3. Theia: Gaze-driven and Perception-aware Volumetric Content Delivery for Mixed Reality Headsets;Proceedings of the 22nd Annual International Conference on Mobile Systems, Applications and Services;2024-06-03

4. PrivatEyes: Appearance-based Gaze Estimation Using Federated Secure Multi-Party Computation;Proceedings of the ACM on Human-Computer Interaction;2024-05-20

5. A Near-Eye DVS-Based End-to-End Eye Tracking Processor for AR/VR Applications;2024 IEEE International Symposium on Circuits and Systems (ISCAS);2024-05-19

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