1. Stephanie Ballard , Karen M. Chappell , and Kristen Kennedy . 2019 . Judgment Call the Game: Using Value Sensitive Design and Design Fiction to Surface Ethical Concerns Related to Technology . In Proceedings of the 2019 on Designing Interactive Systems Conference. Association for Computing Machinery, 421–433 . https://doi.org/10.1145/3322276.3323697 10.1145/3322276.3323697 Stephanie Ballard, Karen M. Chappell, and Kristen Kennedy. 2019. Judgment Call the Game: Using Value Sensitive Design and Design Fiction to Surface Ethical Concerns Related to Technology. In Proceedings of the 2019 on Designing Interactive Systems Conference. Association for Computing Machinery, 421–433. https://doi.org/10.1145/3322276.3323697
2. Humanistic HCI
3. Feminist HCI
4. Susana Smith Bautista. 2013. Museums in the digital age: changing meanings of place community and culture. Rowman & Littlefield. Susana Smith Bautista. 2013. Museums in the digital age: changing meanings of place community and culture. Rowman & Littlefield.
5. Museums and feminist matters: Considerations of a feminist museology;Bergsdóttir Arndís;NORA-Nordic Journal of Feminist and Gender Research,2016