1. Azuma, R. T. 1997. A survey of augmented reality. Teleoperators and Virtual Environments. 6 (1997), 355--385.
2. Chen, F., Lin, Y.-C., Chien, J.-W., and Tsai, C.-E. 2016. Virtual reality for digital user experience and interactive learning based on user satisfaction: A pilot study. In Proceeding of IEEE Computer Society. (2016), 374--377.
3. Chen, F., Lin, Y.-C., and Wei, C.-C. 2017. Cultural heritage reconstruction based on virtual reality technology: A pilot study of Taiwanese historical site. In Proceeding of iLRN 2017. (2017), 129--135.
4. Chien, J.-W. 2013. Applying 3D Virtual Reality to Reconstruct Historical Space of Hualien Old Railway Station. Master Thesis, Department of Arts and Design, National Dong Hwa University, Hualien, Taiwan.
5. Higgins, T., Main, P., and Lang, J. 1996. Imaging the Past: Electronic Imaging and Computer Graphics in Museums and Archaeology. British Museum London: Occasional Paper 114.