OO overkill

Author:

Astrachan Owen1

Affiliation:

1. Computer Science Department, Duke University

Abstract

Object oriented design patterns as popularized in [GHJV95] are intended to solve common programming problems and to assist the programmer in designing and developing robust systems. As first year courses increasingly emphasize object orientation, knowledge of design patterns and when to use them becomes an important component of the first year curriculum. Recent literature has focused on introducing the patterns to computer science educators, but not on the situations and contexts in which the patterns are appropriate. Design patterns and object orientation are parts of a methodology that scales to large systems. In this paper we show that these concepts do not always scale down. We analyze examples from current literature that would be simpler without patterns, and provide examples of when the same design patterns do make design and programs simpler.

Publisher

Association for Computing Machinery (ACM)

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Comprehension and application of design patterns by novice software engineers;Proceedings of the ACMSE 2018 Conference;2018-03-29

2. Teaching design patterns in CS1;ACM SIGCSE Bulletin;2005-02-23

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