Implementing and Evaluating a Laughing Virtual Character

Author:

Mancini Maurizio1,Biancardi Beatrice2,Pecune Florian2,Varni Giovanna3,Ding Yu2,Pelachaud Catherine2,Volpe Gualtiero1,Camurri Antonio1

Affiliation:

1. DIBRIS, University of Genoa, Italy

2. CNRS-LTCI, Télécom-ParisTech, France

3. ISIR, Université Pierre et Marie Curie-Paris 6, CNRS UMR 7222, Paris, France

Abstract

Laughter is a social signal capable of facilitating interaction in groups of people: it communicates interest, helps to improve creativity, and facilitates sociability. This article focuses on: endowing virtual characters with computational models of laughter synthesis, based on an expressivity-copying paradigm; evaluating how the physically co-presence of the laughing character impacts on the user’s perception of an audio stimulus and mood. We adopt music as a means to stimulate laughter. Results show that the character presence influences the user’s perception of music and mood. Expressivity-copying has an influence on the user’s perception of music, but does not have any significant impact on mood.

Funder

European Union's Horizon 2020 research and innovation programme

French National Research Agency projects MOCA and IMPRESSIONS

European Union's 7th Framework Programme

Labex SMART, French state funds managed

ANR within the Investissements d'Avenir programme

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Networks and Communications

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