1. Reality Engine graphics
2. Christopher A. Burns Kayvon Fatahalian and William R. Mark. 2010. A Lazy Object-Space Shading Architecture with Decoupled Sampling. In High-Performance Graphics. 19--28. Christopher A. Burns Kayvon Fatahalian and William R. Mark. 2010. A Lazy Object-Space Shading Architecture with Decoupled Sampling. In High-Performance Graphics. 19--28.
3. Petrik Clarberg. 2011. A Sort-based Tiled Deferred Shading Architecture for Decoupled Sampling. Unpublished research sketch Intel Corporation. (2011). Petrik Clarberg. 2011. A Sort-based Tiled Deferred Shading Architecture for Decoupled Sampling. Unpublished research sketch Intel Corporation. (2011).
4. AMFS
5. The Reyes image rendering architecture