Towards Realtime

Author:

Huang Li1ORCID,Yang Fan1ORCID,Wei Chendi1ORCID,Chen Yu Ju (Edwin)2ORCID,Yuan Chun1ORCID,Gao Ming2ORCID

Affiliation:

1. Digital Content Technology Center, Tencent Games, China

2. Digital Content Technology Center, Tencent Games, United States

Abstract

This paper introduces a hair simulator optimized for real-time applications, including console and cloud gaming, avatar live-streaming, and metaverse environments. We view the collisions between strands as a mechanism to preserve the overall volume of the hair and adopt explicit Material Point Method (MPM) to resolve the strand-strand collision. For simulating single-strand behavior, a semi-implicit Discrete Elastic Rods (DER) model is used. We build upon a highly efficient GPU MPM framework recently presented by Fei et al. [2021b] and propose several schemes to largely improve the performance of building and solving the semi-implicit DER systems on GPU. We demonstrate the efficiency of our pipeline by a few practical scenes that achieve up to 260 frames-per-second (FPS) with more than two thousand simulated strands on Nvidia GeForce RTX 3080.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design,Computer Science Applications

Reference43 articles.

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Real-time Physically Guided Hair Interpolation;ACM Transactions on Graphics;2024-07-19

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