Real-Time Sketch-Based Terrain Generation
Author:
Affiliation:
1. LIASD - Université Paris 8, France
Publisher
ACM Press
Reference11 articles.
1. Daniel Adams, Parris Egbert, and Seth Brunner. 2012. Feature-based Interactively Sketched Terrain. In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D '12). ACM, New York, NY, USA, 208--208. https://doi.org/10.1145/2159616.2159654
2. Farès Belhadj. 2007. Terrain Modeling: A Constrained Fractal Model. In Proceedings of the 5th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa (AFRIGRAPH '07). ACM, New York, NY, USA, 197--204.
3. Adrien Bernhardt, André Maximo, Luiz Velho, Houssam Hnaidi, and Marie-Paule Cani. 2011. Real-time Terrain Modeling Using CPU: GPU Coupled Computation. In ACM SIGGRAPH 2011 Posters (SIGGRAPH '11). ACM, New York, NY, USA, Article 65, 1 pages. https://doi.org/10.1145/2037715.2037788
4. Alain Fournier, Don Fussell, and Loren Carpenter. 1982. Computer Rendering of Stochastic Models. Commun. ACM 25, 6 (June 1982), 371--384. https://doi.org/10.1145/358523.358553
5. James Gain, Patrick Marais, and Wolfgang Straßer. 2009. Terrain Sketching. In Proceedings of the 2009 Symposium on Interactive 3D Graphics and Games (I3D '09). ACM, New York, NY, USA, 31--38.
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