Real-Time Geometric Glint Anti-Aliasing with Normal Map Filtering

Author:

Chermain Xavier1,Lucas Simon1,Sauvage Basile1,Dischler Jean-Michel1,Dachsbacher Carsten2

Affiliation:

1. Université de Strasbourg, CNRS, Illkirch, France

2. Institute for Visualization and Data Analysis, Karlsruhe Institute of Technology, Karlsruhe, Germany

Abstract

Real-time geometric specular anti-aliasing is required when using a low number of pixel samples and high-frequency specular lobes. Several methods have been proposed for mono-lobe bidirectional reflection distribution functions (BRDFs), but none for multi-lobe BRDFs, e.g., a glinty BRDF. We present the first method for real-time geometric glint anti-aliasing (GGAA). It eliminates most of the inconsistent appearing and disappearing of glints on surfaces with significant curvatures during animations. The technique uses the glinty BRDF of Chermain et al. [2020] and leverages hardware GPU-filtering of textures to filter slope distributions on the fly. We also improve this glinty BRDF by adding a correlation factor of slope. This BRDF parameter allows convergence to normal distribution functions that are not aligned on the surface's axes. Above all, this parameter makes glint rendering compatible with normal map filtering using LEAN mapping. Using GGAA increases the rendering time from 0.6 % to 4.2 % and it requires 1/3 more memory due to MIP mapping of tabulated slope distributions. The results are compared with references using a thousand samples per pixel.

Funder

Programme d'investissements d'avenir

Agence Nationale de la Recherche

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design,Computer Science Applications

Cited by 6 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Real‐Time Rendering of Glinty Appearances using Distributed Binomial Laws on Anisotropic Grids;Computer Graphics Forum;2023-08-02

2. Efficient Specular Glints Rendering With Differentiable Regularization;IEEE Transactions on Visualization and Computer Graphics;2023-06-01

3. A novel approach for minimising anti-aliasing effects in EEG data acquisition;Open Life Sciences;2023-01-01

4. MIPNet;ACM Transactions on Graphics;2022-11-30

5. Recent advances in glinty appearance rendering;Computational Visual Media;2022-06-16

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