Tangicraft

Author:

Bar-El David1,Large Thomas1,Davison Lydia1,Worsley Marcelo1

Affiliation:

1. Northwestern University, Chicago, IL, USA

Publisher

ACM

Reference9 articles.

1. Arpruss. 2013. Retrieved January 19 2018 from https://github.com/arpruss/raspberryjammod Arpruss. 2013. Retrieved January 19 2018 from https://github.com/arpruss/raspberryjammod

2. Making the mainstream accessible

3. John Brooke. 1996. SUS-A quick and dirty usability scale. Usability evaluation in industry 189(194) 4--7. John Brooke. 1996. SUS-A quick and dirty usability scale. Usability evaluation in industry 189(194) 4--7.

4. Ben Gilbert. 2017. The world's biggest game 'Minecraft' just surpassed 121 million copies sold. Retrieved January 19 2108 from http://www.businessinsider.com/minecraft-121-million-copies-sold-2017--2 Ben Gilbert. 2017. The world's biggest game 'Minecraft' just surpassed 121 million copies sold. Retrieved January 19 2108 from http://www.businessinsider.com/minecraft-121-million-copies-sold-2017--2

5. Michael Horn 2012. TopCode: Tangible Object Placement Codes. Michael Horn 2012. TopCode: Tangible Object Placement Codes.

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1. Accessibility of games and game-based applications: A systematic literature review and mapping of future directions;New Media & Society;2023-11-09

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4. Inclusive Making: designing tools and experiences to promote accessibility and redefine making;Computer Science Education;2020-12-24

5. Human-in-the-Loop Machine Learning to Increase Video Accessibility for Visually Impaired and Blind Users;Proceedings of the 2020 ACM Designing Interactive Systems Conference;2020-07-03

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