DCGrid

Author:

Raateland Wouter1,Hädrich Torsten2,Herrera Jorge Alejandro Amador2,Banuti Daniel T.3,Pałubicki Wojciech4,Pirk Sören5,Hildebrandt Klaus1,Michels Dominik L.2

Affiliation:

1. TU Delft, Netherlands

2. KAUST, KSA

3. UNM, USA

4. AMU, Poland

5. Google Research, USA

Abstract

We introduce Dynamic Constrained Grid (DCGrid), a hierarchical and adaptive grid structure for fluid simulation combined with a scheme for effectively managing the grid adaptations. DCGrid is designed to be implemented on the GPU and used in high-performance simulations. Specifically, it allows us to efficiently vary and adjust the grid resolution across the spatial domain and to rapidly evaluate local stencils and individual cells in a GPU implementation. A special feature of DCGrid is that the control of the grid adaption is modeled as an optimization under a constraint on the maximum available memory, which addresses the memory limitations in GPU-based simulation. To further advance the use of DCGrid in high-performance simulations, we complement DCGrid with an efficient scheme for approximating collisions between fluids and static solids on cells with different resolutions. We demonstrate the effectiveness of DCGrid for smoke flows and complex cloud simulations in which terrain-atmosphere interaction requires working with cells of varying resolution and rapidly changing conditions. Finally, we compare the performance of DCGrid to that of alternative adaptive grid structures.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design,Computer Science Applications

Reference30 articles.

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2. Computer Program Control System Based on Fluid Simulation Technology;2023 International Conference on Computer Simulation and Modeling, Information Security (CSMIS);2023-11-15

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