Affiliation:
1. Centrum Wiskunde & Informatica, The Netherlands and Amsterdam University of Applied Sciences, The Netherlands
Abstract
Digital games are a powerful means for creating enticing, beautiful, educational, and often highly addictive interactive experiences that impact the lives of billions of players worldwide. We explore what informs the design and construction of good games to learn how to speed-up game development. In particular, we study to what extent
languages
,
notations
,
patterns,
and
tools
, can offer experts theoretical foundations, systematic techniques, and practical solutions they need to raise their productivity and improve the quality of games and play. Despite the growing number of publications on this topic there is currently no overview describing the state-of-the-art that relates research areas, goals, and applications. As a result, efforts and successes are often one-off, lessons learned go overlooked, language reuse remains minimal, and opportunities for collaboration and synergy are lost. We present a systematic map that identifies relevant publications and gives an overview of research areas and publication venues. In addition, we categorize research perspectives along common objectives, techniques, and approaches, illustrated by summaries of selected languages. Finally, we distill challenges and opportunities for future research and development.
Publisher
Association for Computing Machinery (ACM)
Subject
General Computer Science,Theoretical Computer Science
Reference55 articles.
1. Espen Aarseth. 2011. Define real moron! Some remarks on game ontologies. In DIGAREC Keynote-Lectures 2009/10 (DIGAREC) Stephan Günzel Michael Liebe and Dieter Mersch (Eds.). Potsdam UP 50--69. Espen Aarseth. 2011. Define real moron! Some remarks on game ontologies. In DIGAREC Keynote-Lectures 2009/10 (DIGAREC) Stephan Günzel Michael Liebe and Dieter Mersch (Eds.). Potsdam UP 50--69.
2. A Study on EEG-NIRS Testing of Drug Users' Brain Function under Visual Induction
Cited by
9 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. Proposing Formal Game Spaces as Foundation for Gameplay-Based Anti-Cheating Measures;2024 IEEE Conference on Games (CoG);2024-08-05
2. Balancing and Analyzing Player Interaction in the ESG+P Game with Machinations;Journal on Interactive Systems;2024-05-25
3. AutoVyaz: Automating the Formation of Slavic Calligraphy Ligatures;Proceedings of the 19th International Conference on the Foundations of Digital Games;2024-05-21
4. The Puzzle Forecast: Tutorial Analytics Predict Trial and Error;Proceedings of the 19th International Conference on the Foundations of Digital Games;2024-05-21
5. Game Engine Wizardry for Programming Mischief;Proceedings of the 2nd ACM SIGPLAN International Workshop on Programming Abstractions and Interactive Notations, Tools, and Environments;2023-10-18