Languages of Games and Play

Author:

van Rozen Riemer1

Affiliation:

1. Centrum Wiskunde & Informatica, The Netherlands and Amsterdam University of Applied Sciences, The Netherlands

Abstract

Digital games are a powerful means for creating enticing, beautiful, educational, and often highly addictive interactive experiences that impact the lives of billions of players worldwide. We explore what informs the design and construction of good games to learn how to speed-up game development. In particular, we study to what extent languages , notations , patterns, and tools , can offer experts theoretical foundations, systematic techniques, and practical solutions they need to raise their productivity and improve the quality of games and play. Despite the growing number of publications on this topic there is currently no overview describing the state-of-the-art that relates research areas, goals, and applications. As a result, efforts and successes are often one-off, lessons learned go overlooked, language reuse remains minimal, and opportunities for collaboration and synergy are lost. We present a systematic map that identifies relevant publications and gives an overview of research areas and publication venues. In addition, we categorize research perspectives along common objectives, techniques, and approaches, illustrated by summaries of selected languages. Finally, we distill challenges and opportunities for future research and development.

Publisher

Association for Computing Machinery (ACM)

Subject

General Computer Science,Theoretical Computer Science

Reference55 articles.

1. Espen Aarseth. 2011. Define real moron! Some remarks on game ontologies. In DIGAREC Keynote-Lectures 2009/10 (DIGAREC) Stephan Günzel Michael Liebe and Dieter Mersch (Eds.). Potsdam UP 50--69. Espen Aarseth. 2011. Define real moron! Some remarks on game ontologies. In DIGAREC Keynote-Lectures 2009/10 (DIGAREC) Stephan Günzel Michael Liebe and Dieter Mersch (Eds.). Potsdam UP 50--69.

2. A Study on EEG-NIRS Testing of Drug Users' Brain Function under Visual Induction

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