Affiliation:
1. Schlumberger Palo Alto Research, 3340 Hillview Avenue, Palo Alto, CA
Abstract
Spacetime constraints are a new method for creating character animation. The animator specifies
what
the character has to do, for instance, "jump from here to there, clearing a hurdle in between;"
how
the motion should be performed, for instance "don't waste energy," or "come down hard enough to splatter whatever you land on;" the character's
physical structure
---the geometry, mass, connectivity, etc. of the parts; and the physical
resources'
available to the character to accomplish the motion, for instance the character's muscles, a floor to push off from, etc. The requirements contained in this description, together with Newton's laws, comprise a problem of constrained optimization. The solution to this problem is a
physically valid
motion satisfying the "what" constraints and optimizing the "how" criteria. We present as examples a Luxo lamp performing a variety of coordinated motions. These realistic motions conform to such principles of traditional animation as anticipation, squash-and-stretch, follow-through, and timing.
Publisher
Association for Computing Machinery (ACM)
Subject
Computer Graphics and Computer-Aided Design,General Computer Science
Cited by
307 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献