When Virtual Reality Meets Internet of Things in the Gym

Author:

Rabbi Fazlay1,Park Taiwoo1,Fang Biyi1,Zhang Mi1,Lee Youngki2

Affiliation:

1. Michigan State University

2. Singapore Management University

Abstract

With the advent of immersive virtual reality (VR) head-mounted displays (HMD), we envision that immersive VR will revolutionize the personal fitness experience in our daily lives. Toward this vision, we present JARVIS, a virtual exercise assistant that is able to provide an immersive and interactive gym exercise experience to a user. JARVIS is enabled by the synergy between Internet of Things (IoT) and immersive VR. JARVIS employs miniature IoT sensing devices removably attachable to exercise machines to track a multitude of exercise information including exercise types, repetition counts, and progress within each repetition in real time. Based on the tracked exercise information, JARVIS shows the user the proper way of doing the exercise in the virtual exercise environment, thereby helping the user to better focus on the target muscle group. We have conducted both in-lab experiments and a pilot user study to evaluate the performance and effectiveness of JARVIS, respectively. Our in-lab experiments with fifteen participants show that JARVIS is able to segment exercise repetitions with an average accuracy of 97.96% and recognize exercise types with an average accuracy of 99.08%. Our pilot user study with ten participants shows statistically significant improvements in perceived enjoyment, competence, and usefulness with JARVIS compared to a traditional machine exercise setting (p < 0.05). Finally, our surface electromyography (sEMG) signal analysis conducted during the pilot user study shows statistically significant improvement in terms of muscle activation (p < 0.01), indicating the potential of JARVIS in providing an engaging and effective guidance for machine exercises.

Funder

National Science Foundation

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Networks and Communications,Hardware and Architecture,Human-Computer Interaction

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