Growing Green Habits: Unobtrusive Gamified Eco-Feedback to Motivate Sustainable Behavior

Author:

Plichta Fabian1ORCID,Mitschick Annett1ORCID,Klamka Konstantin1ORCID,Dachselt Raimund2ORCID

Affiliation:

1. Interactive Media Lab Dresden, Technische Universität Dresden, Germany

2. Interactive Media Lab Dresden, Technische Universität Dresden, Germany and Centre for Tactile Internet with Human-in-the-Loop (CeTI), Germany

Funder

German Research Foundation (DFG)

Publisher

ACM

Reference35 articles.

1. A Review of the Use of Persuasive Technologies to Influence Sustainable Behaviour

2. Maximilian Altmeyer , Donald Degraen , Tobias Sander , Felix Kosmalla , and Antonio Krüger . 2022 . Does Physicality Enhance the Meaningfulness of Gamification? Transforming Gamification Elements to Their Physical Counterparts . In Proceedings of the 33rd Australian Conference on Human-Computer Interaction ( Melbourne, VIC, Australia) (OzCHI ’21). Association for Computing Machinery, New York, NY, USA, 280–292. https://doi.org/10.1145/35 20495.3520500 10.1145/3520495.3520500 Maximilian Altmeyer, Donald Degraen, Tobias Sander, Felix Kosmalla, and Antonio Krüger. 2022. Does Physicality Enhance the Meaningfulness of Gamification? Transforming Gamification Elements to Their Physical Counterparts. In Proceedings of the 33rd Australian Conference on Human-Computer Interaction (Melbourne, VIC, Australia) (OzCHI ’21). Association for Computing Machinery, New York, NY, USA, 280–292. https://doi.org/10.1145/3520495.3520500

3. Fernando R. H. Andrade , Riichiro Mizoguchi , and Seiji Isotani . 2016. The Bright and Dark Sides of Gamification . In Intelligent Tutoring Systems, Alessandro Micarelli, John Stamper, and Kitty Panourgia (Eds.). Springer International Publishing , Cham , 176–186. https://doi.org/10.1007/978-3-319-39583-8_17 10.1007/978-3-319-39583-8_17 Fernando R. H. Andrade, Riichiro Mizoguchi, and Seiji Isotani. 2016. The Bright and Dark Sides of Gamification. In Intelligent Tutoring Systems, Alessandro Micarelli, John Stamper, and Kitty Panourgia (Eds.). Springer International Publishing, Cham, 176–186. https://doi.org/10.1007/978-3-319-39583-8_17

4. Multi-sensory EmotiPlant

5. Stavros Antifakos and Bernt Schiele . 2003 . Laughinglily: Using a flower as a real world information display . In Proceedings of Ubicomp, Vol. 32003 . Citeseer, Seattle, WA, USA, 161–162. Stavros Antifakos and Bernt Schiele. 2003. Laughinglily: Using a flower as a real world information display. In Proceedings of Ubicomp, Vol. 32003. Citeseer, Seattle, WA, USA, 161–162.

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