Affiliation:
1. Imperial College London, UK
Abstract
Go is a production-level statically typed programming language whose design features explicit message-passing primitives and lightweight threads, enabling (and encouraging) programmers to develop concurrent systems where components interact through communication more so than by lock-based shared memory concurrency. Go can only detect global deadlocks at runtime, but provides no compile-time protection against all too common communication mismatches or partial deadlocks.
This work develops a static verification framework for bounded liveness and safety in Go programs, able to detect communication errors and partial deadlocks in a general class of realistic concurrent programs, including those with dynamic channel creation and infinite recursion. Our approach infers from a Go program a faithful representation of its communication patterns as a behavioural type. By checking a syntactic restriction on channel usage, dubbed fencing, we ensure that programs are made up of finitely many different communication patterns that may be repeated infinitely many times. This restriction allows us to implement bounded verification procedures (akin to bounded model checking) to check for liveness and safety in types which in turn approximates liveness and safety in Go programs. We have implemented a type inference and liveness and safety checks in a tool-chain and tested it against publicly available Go programs.
Updated on 27th Feb 2017. See Comments.
Funder
Engineering and Physical Sciences Research Council
Seventh Framework Programme
Publisher
Association for Computing Machinery (ACM)
Subject
Computer Graphics and Computer-Aided Design,Software
Reference47 articles.
1. Collection of Golang concurrency patterns. https://github. com/stillwater-sc/concurrency. Collection of Golang concurrency patterns. https://github. com/stillwater-sc/concurrency.
2. Tool chain. http://mrg.doc.ic.ac.uk/tools/gong. Tool chain. http://mrg.doc.ic.ac.uk/tools/gong.
3. Andrew Gerrand. Share Memory By Communicating. https:// blog.golang.org/share-memory-by-communicating. Andrew Gerrand. Share Memory By Communicating. https:// blog.golang.org/share-memory-by-communicating.
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