Esports and expertise

Author:

Boudaoud Ben1,Spjut Josef1,Kim Joohwan1,Madhusudan Arjun2,Watson Benjamin2

Affiliation:

1. Nvidia

2. North Carolina State University

Publisher

Association for Computing Machinery (ACM)

Subject

Human-Computer Interaction

Reference5 articles.

1. THE MIND'S EYE IN CHESS

2. A research center for augmenting human intellect

3. The augmented knowledge workshop. In A History of Personal Workstations. A. Goldberg, ed;Engelbart D;Addison-Wesley,2010

4. The Impact of Control-Display Gain on User Performance in Pointing Tasks

5. eSports: A new window on neurocognitive expertise?

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Studying Esports Competition: Piloting Methodology for User Studies During Tournaments;ACM SIGGRAPH 2024 Talks;2024-07-18

2. The Effects of Frame Rate Variation on Game Player Quality of Experience;Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems;2023-04-19

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