1. Evolutionary Game Design
2. Michael Genesereth, Nathaniel Love, and Barney Pell. 2005. General game playing: Overview of the AAAI competition. AI magazine 26, 2 (2005), 62–62.
3. A Survey of Monte Carlo Tree Search Methods
4. Cameron Browne. 2018. Modern Techniques for Ancient Games. In IEEE Conference on Computational Intelligence and Games. IEEE Press, Maastricht, 490–497.
5. Procedural content generation for games