Learning Programming without Teachers: An Ongoing Ethnographic Study at 42

Author:

Pollini Nicolò1ORCID,Maggi Kevin1ORCID,Verdecchia Roberto1ORCID,Vicario Enrico1ORCID

Affiliation:

1. University of Florence, Italy

Publisher

ACM

Reference23 articles.

1. P. Aktinson and M. Hammersley. 1998. Ethnography and participant observation. Strategies of Qualitative Inquiry. Thousand Oaks: Sage (1998), 248–261.

2. Gamification in software engineering education: A systematic mapping

3. M. Aniche, F. Mulder, and F. Hermans. 2021. Grading 600+ students: a case study on peer and self grading. In 2021 IEEE/ACM 43rd International Conference on Software Engineering: Software Engineering Education and Training (ICSE-SEET). IEEE, 211–220.

4. V. R. Basili. 1994. Goal, question, metric paradigm. Encyclopedia of software engineering 1 (1994), 528–532.

5. Understanding the rules of the game: marking peer assessment as a medium for developing students' conceptions of assessment

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