Is drawing video game characters in an hour of code activity a waste of time?

Author:

Basawapatna Ashok1,Repenning Alexander2,Savignano Mark3,Manera Josiane2,Escherle Nora2,Repenning Lorenzo4

Affiliation:

1. SUNY Old Westbury, USA

2. FHNW, Switzerland

3. Minnesota State University at Mankato, USA

4. AgentSheets, USA

Funder

Hasler Stiftung

National Science Foundation

Publisher

ACM

Reference19 articles.

1. Game2Learn

2. Employing Retention of Flow to Improve Online Tutorials

3. The zones of proximal flow

4. 2493404 2493404

5. Mihaly Csikszentmihalyi. 1997. Finding �ow: The psychology of engagement with everyday life. Basic Books. Mihaly Csikszentmihalyi. 1997. Finding �ow: The psychology of engagement with everyday life. Basic Books.

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1. A systematic review of “Hour of Code” research;Computer Science Education;2021-12-31

2. Investigating Creative and Critical Engagement with Computing in the Hour of Code (Practical Report);The 16th Workshop in Primary and Secondary Computing Education;2021-10-18

3. Classification and Synthesis of Emotion in Sign Languages Using Neutral Expression Deviation Factor and 4D Trajectories;Enterprise Information Systems;2021

4. Facial Expressions Animation in Sign Language based on Spatio-temporal Centroid;Proceedings of the 22nd International Conference on Enterprise Information Systems;2020

5. The Zones of Proximal Flow Tutorial;Proceedings of the 50th ACM Technical Symposium on Computer Science Education;2019-02-22

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