Visually Lossless Content and Motion Adaptive Shading in Games

Author:

Yang Lei1,Zhdan Dmitry1,Kilgariff Emmett1,Lum Eric B.1,Zhang Yubo1,Johnson Matthew1,Rydgård Henrik1

Affiliation:

1. NVIDIA Corporation, Santa Clara, California

Abstract

We present a technique that adaptively adjusts the shading rate during rendering based on the scene content and motion. Our goal is to improve performance with no loss in perceived quality. We determine per-screen-tile shading rate by testing an error estimate against a perceptually-corrected just-noticeable difference threshold. Our design features an effective and efficient error estimate using spatial and frequency analysis of half and quarter rate shading. We also study the effect of motion in reducing perceived error, a consequence of display-persistence and/or motion blur effects. Our implementation uses the computed per-tile shading rate with variable rate shading (a recent GPU feature) to lower shading cost. We demonstrate the quality and performance of our technique on two high-end game engines and shipped games.

Publisher

Association for Computing Machinery (ACM)

Subject

General Arts and Humanities

Reference39 articles.

1. Reality Engine graphics

2. Tomas Akenine-Moller Eric Haines and Naty Hoffman. 2018. Real-time rendering. AK Peters/CRC Press. Tomas Akenine-Moller Eric Haines and Naty Hoffman. 2018. Real-time rendering. AK Peters/CRC Press.

3. Adaptive texture space shading for stochastic rendering

4. Swaroop Bhonde. 2018. Turing Variable Rate Shading in VRWorks. https://devblogs.nvidia.com/turing-variable-rate-shading-vrworks/. (2018). Swaroop Bhonde. 2018. Turing Variable Rate Shading in VRWorks. https://devblogs.nvidia.com/turing-variable-rate-shading-vrworks/. (2018).

5. A perceptually based adaptive sampling algorithm

Cited by 14 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Differentiable Geodesic Distance for Intrinsic Minimization on Triangle Meshes;ACM Transactions on Graphics;2024-07-19

2. Scene‐content‐sensitive real‐time adaptive foveated rendering;Journal of the Society for Information Display;2024-07-14

3. Visual Perception-Driven Dynamic Adaptive Shading;2024 4th International Conference on Consumer Electronics and Computer Engineering (ICCECE);2024-01-12

4. VRS-NeRF: Accelerating Neural Radiance Field Rendering with Variable Rate Shading;2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR);2023-10-16

5. Deep-Reinforcement-Learning-Based Object Transportation Using Task Space Decomposition;Sensors;2023-05-16

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3