Affiliation:
1. National Tsing Hua University, Hsin-Chu City, Taiwan
Abstract
Head-mounted displays and 360° videos have become increasingly more popular, delivering a more immersive viewing experience to end users. Streaming 360° videos over the best-effort Internet, however, faces tremendous challenges, because of the high resolution and the short response time requirements. This survey presents the current literature related to 360° video streaming. We start with 360° video streaming systems built for real experiments to investigate the practicality and efficiency of 360° video streaming. We then present the video and viewer datasets, which may be used to drive large-scale simulations and experiments. Different optimization tools in various stages of the 360° video streaming pipeline are discussed in detail. We also present various applications enabled by 360° video streaming. In the appendices, we review the off-the-shelf hardware available at the time of writing and the open research problems.
Funder
NOVATEK Fellowship
Ministry of Science and Technology of Taiwan
Publisher
Association for Computing Machinery (ACM)
Subject
General Computer Science,Theoretical Computer Science
Cited by
75 articles.
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