VRception: Rapid Prototyping of Cross-Reality Systems in Virtual Reality

Author:

Gruenefeld Uwe1,Auda Jonas1,Mathis Florian2,Schneegass Stefan1,Khamis Mohamed3,Gugenheimer Jan4,Mayer Sven5

Affiliation:

1. HCI Group, University of Duisburg-Essen, Germany

2. University of Glasgow, United Kingdom and University of Edinburgh, United Kingdom

3. University of Glasgow, United Kingdom

4. Institut Polytechnique de Paris, France and Télécom Paris, LTCI, France

5. LMU Munich, Germany

Funder

Royal Society of Edinburgh

German Federal Ministry of Education and Research

Engineering and Physical Sciences Research Council (EPSRC)

University of Edinburgh and University of Glasgow jointly funded PhD studentships

Publisher

ACM

Reference71 articles.

1. Shivam Agarwal , Jonas Auda , Stefan Schneegaß , and Fabian Beck . 2020. A Design and Application Space for Visualizing User Sessions of Virtual and Mixed Reality Environments . In Vision, Modeling, and Visualization, Jens Krüger, Matthias Niessner, and Jörg Stückler (Eds.). The Eurographics Association , Norrköping, Sweden , 10 pages. https://doi.org/10.2312/vmv. 2020 1194 Shivam Agarwal, Jonas Auda, Stefan Schneegaß, and Fabian Beck. 2020. A Design and Application Space for Visualizing User Sessions of Virtual and Mixed Reality Environments. In Vision, Modeling, and Visualization, Jens Krüger, Matthias Niessner, and Jörg Stückler (Eds.). The Eurographics Association, Norrköping, Sweden, 10 pages. https://doi.org/10.2312/vmv.20201194

2. Ghassem Alaee , Amit  P Deasi , Lourdes Pena-Castillo , Edward Brown , and Oscar Meruvia-Pastor . 2018 . A User Study on Augmented Virtuality Using Depth Sensing Cameras for Near-Range Awareness in Immersive VR . In IEEE VR’s 4th Workshop on Everyday Virtual Reality(WEVR ’18 , Vol. 10). wevr.adalsimeone.me, Reutlingen, Germany, 1–6. Ghassem Alaee, Amit P Deasi, Lourdes Pena-Castillo, Edward Brown, and Oscar Meruvia-Pastor. 2018. A User Study on Augmented Virtuality Using Depth Sensing Cameras for Near-Range Awareness in Immersive VR. In IEEE VR’s 4th Workshop on Everyday Virtual Reality(WEVR ’18, Vol. 10). wevr.adalsimeone.me, Reutlingen, Germany, 1–6.

3. Smartphone Applications Testbed Using Virtual Reality

4. A High-Fidelity Open Embodied Avatar with Lip Syncing and Expression Capabilities

5. Design evaluation and modification of mechanical systems in virtual environments

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