On Ray Reordering Techniques for Faster GPU Ray Tracing

Author:

Meister Daniel1,Boksansky Jakub2,Guthe Michael3,Bittner Jiri4

Affiliation:

1. The University of Tokyo / Czech Technical University in Prague, Japan

2. NVIDIA / Czech Technical University in Prague

3. The University of Bayreuth

4. Czech Technical University in Prague

Funder

Grantová Agentura ðeské Republiky

Ministry of Education, Youth and Science

Publisher

ACM

Cited by 11 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. GSCore: Efficient Radiance Field Rendering via Architectural Support for 3D Gaussian Splatting;Proceedings of the 29th ACM International Conference on Architectural Support for Programming Languages and Operating Systems, Volume 3;2024-04-27

2. Online Neural Path Guiding with Normalized Anisotropic Spherical Gaussians;ACM Transactions on Graphics;2024-04-09

3. Game Programming Meets Parallel Computing: Teaching Parallel Computing Concepts to Game Programmers;Lecture Notes in Electrical Engineering;2024

4. Treelet Prefetching For Ray Tracing;56th Annual IEEE/ACM International Symposium on Microarchitecture;2023-10-28

5. Importance-Based Ray Strategies for Dynamic Diffuse Global Illumination;Proceedings of the ACM on Computer Graphics and Interactive Techniques;2023-05-12

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