The Effects of Frame Rate Variation on Game Player Quality of Experience

Author:

Liu Shengmei1ORCID,Kuwahara Atsuo2ORCID,Scovell James J2ORCID,Claypool Mark3ORCID

Affiliation:

1. Worcester Polytechnic Institute, United States

2. Intel Corporation, United States

3. WPI, United States

Publisher

ACM

Reference22 articles.

1. 2015. Rocket League. Game [PC]. Psyonix LLC. 2015. Rocket League. Game [PC]. Psyonix LLC.

2. 2018. Strange Brigade. Game [PC]. Rebellion Developments. 2018. Strange Brigade. Game [PC]. Rebellion Developments.

3. 2020. Valorant. Game [PC]. Riot Games. 2020. Valorant. Game [PC]. Riot Games.

4. Video acceptability and frame rate

5. Esports and expertise

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1. Variable Frame Timing Affects Perception of Smoothness in First-Person Gaming;2024 IEEE Conference on Games (CoG);2024-08-05

2. On Smoothly Varying Frame Timing in First-Person Gaming;ACM SIGGRAPH 2024 Talks;2024-07-18

3. CamTroller: An Auxiliary Tool for Controlling Your Avatar in PC Games Using Natural Motion Mapping;Proceedings of the CHI Conference on Human Factors in Computing Systems;2024-05-11

4. How to Measure Game Testing: a Survey of Coverage Metrics;Proceedings of the ACM/IEEE 8th International Workshop on Games and Software Engineering;2024-04-14

5. High-Frame-Rate Projection with Thousands of Frames Per Second Based on the Multi-Bit Superimposition Method;2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR);2023-10-16

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