The Effects of Frame Rate Variation on Game Player Quality of Experience
Author:
Affiliation:
1. Worcester Polytechnic Institute, United States
2. Intel Corporation, United States
3. WPI, United States
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3544548.3580665
Reference22 articles.
1. 2015. Rocket League. Game [PC]. Psyonix LLC. 2015. Rocket League. Game [PC]. Psyonix LLC.
2. 2018. Strange Brigade. Game [PC]. Rebellion Developments. 2018. Strange Brigade. Game [PC]. Rebellion Developments.
3. 2020. Valorant. Game [PC]. Riot Games. 2020. Valorant. Game [PC]. Riot Games.
4. Video acceptability and frame rate
5. Esports and expertise
Cited by 6 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. Variable Frame Timing Affects Perception of Smoothness in First-Person Gaming;2024 IEEE Conference on Games (CoG);2024-08-05
2. On Smoothly Varying Frame Timing in First-Person Gaming;ACM SIGGRAPH 2024 Talks;2024-07-18
3. CamTroller: An Auxiliary Tool for Controlling Your Avatar in PC Games Using Natural Motion Mapping;Proceedings of the CHI Conference on Human Factors in Computing Systems;2024-05-11
4. How to Measure Game Testing: a Survey of Coverage Metrics;Proceedings of the ACM/IEEE 8th International Workshop on Games and Software Engineering;2024-04-14
5. High-Frame-Rate Projection with Thousands of Frames Per Second Based on the Multi-Bit Superimposition Method;2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR);2023-10-16
1.学者识别学者识别
2.学术分析学术分析
3.人才评估人才评估
"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370
www.globalauthorid.com
TOP
Copyright © 2019-2024 北京同舟云网络信息技术有限公司 京公网安备11010802033243号 京ICP备18003416号-3